
This can result in losing 30 minutes or more of time, with paltry rewards to show for the effort. Load times are long, and failure in a mission means starting over from the beginning. That’s a big problem, because matchmaking is spotty, and it is often unable to find me a matching team. While purporting to be balanced for solo players or teams of various sizes, most missions are profoundly disheartening with anything less than a full four-person team. The story is too bare-bones to hold up to scrutiny, though I appreciate the effort to surprise, including at least one cool character twist.

Working as a team, you scavenge for supplies and face off against enemy survivor groups, then defend your camp from those that would take what you have.

In this four-player, first-person survival shooter, players take on new characters in The Walking Dead universe, but face gruesome challenges similar to those seen in the comic and TV shows. A deep and rewarding upgrade and progression path hides behind the mess, but you’re unlikely to enjoy it, as the game fails to offer meaningful engagement. In the case of Overkill’s The Walking Dead, major technical problems and connection issues, baffling gameplay systems and controls, tedious combat and stealth, and poorly structured missions all contrive to halt the fun. Despite lots of time, a strong property, and capable development talent, the experience fails to solidify.
